Chicago Digital Youth Network - 1 views
-
The primary goal of the Digital Youth Network Program is to develop a model program that enables urban youth to become discerning new media consumers and fluent media producers.To be full citizens today, youth must be engaged, articulate, critical and collaborative. Youth must become creators - designers, builders & innovators - who can envision new possibilities. Youth must also be able to organize, navigate and judge the large amounts of information and media to which they now have access. Full citizens today must be reflective thinkers who are committed to personal and community improvement.
Youth Work and Social Networking Research Project - 0 views
-
This research is being carried out for The National Youth Agency who offer a range of opportunities for young people to influence policy and practice. How does youth work best support young people to manage the risks and make the most of the opportunities presented by social networking technology? Running from December 2007 till mid-January 2008 this UK-based survey seeks to identify youth workers current use of social networking technologies; their current role support young people to safely and effective use social networking technologies; their understanding of the benefits and risks of social networking technologies; their interests in developing their use of social networking technologies; and potential barriers to youth workers using, and supporting young people to use, social networking technologies.
YPulse [Anastasia Goodstein] - 0 views
-
Ypulse is a media platform for youth media and marketing professionals, founded in May of 2004 by journalist Anastasia Goodstein. It provides news, commentary and resources about commercial media for teens (teen magazines, websites), entertainment for teens (movies, video games, television, music, books), technology used by teens (cell phones, instant messaging, hardware and software), the news media's desire to attract teens (newspapers, cable news), marketing and advertising (targeting the teen market) and non-profit youth media (highlighting organizations' efforts at promoting youth voices in media and creating media by and for youth). Anastasia is also the author of Totally Wired: What Teens and Tweens are Really Doing on Line.
Mixing the Digital, Social, and Cultural - 0 views
-
How do youth use media and technology as they learn to be participants in civic and democratic practices? We share two case studies -- one from a media arts production organization and one from a school board youth group -- that revolve around youth-adult interactions in learning environments that offer youth real opportunities to be influential in their respective communities.
9 Myths about Digital Natives [Berkman Center] - 0 views
-
John Palfrey & Urs Gasser [Berkman Center] identify 9 myths about Digital Natives and offer succinct interpretations based on research and observations of youth. Educators involved in digital citizenship efforts may find a shift in thinking is necessary in how we educate students about issues related to online safety, copyright, privacy etc....where their confusions are and what they do/don't understand. It's also important to understand the significance of social groups and online communities on our youth and how they motivate development of friendship-driven and interest-driven content.
Digital Underground Storytelling For Youth - 0 views
-
Student -created videos telling powerful stories!! D.U.S.T.Y. is an afterschool program for middle and high school students in Oakland, CA. DUSTY students work on computers to create their own Digital Stories, as well at to generate rap and hip hop "beats and rhymes." Throughout the creative process, students learn to master programs such as Adobe Photoshop, Adobe Premiere, iMovie, and Fruity Loops with the help of skilled instructors. At the end of each semester, the students' creative masterpieces, including digital stories, raps, beats, and performances are showcased in some sort of final event at The Parkway Theatre, The Metro, and other local venues.
-
In this information technology age, children and youth in West and East Oakland face the additional disadvantage of a digital divide, which separates ethnicities, socio-economic classes, genders, and ages. Youth from low-income communities rarely have access to cutting edge communication technologies or, just as importantly, to empowering uses of them. A comparison between the number of computers per Oakland school with the schools' statewide academic performance ranking, or API, revealed that some schools with high numbers of computers have very low API's. This discrepancy suggests that simply having technology is not enough; rather, to improve student academic outcomes, technology must be meaningfully used.
Summary of Findings from the Digital Youth Project - 0 views
-
. The goal of this work was to gain an understanding of youth new media practice in the U.S. by engaging in ethnographic research across a diverse range of youth populations, sites, and activities. A collaboration between 28 researchers and research collaborators, this was a large ethnographic project funded by the MacArthur Foundation as part of their Digital Media and Learning initiative.
Online Predators and Their Victims - 0 views
-
My (Liz B. Davis ) Summary of Key Points (All are quotes directly from the article): Online "Predators" and Their Victims. Myths, Realities, and Implications for Prevention and Treatment. by: Janis Wolak, David Finkelhor, and Kimberly J. Mitchell - University of New Hampshire and Michele L. Ybarra - Internet Solutions for Kids, Inc.
-
The publicity about online"predators" who prey on naive children using trickery and violence is largely inaccurate.
-
adult offenders who meet, develop relationships with, and openly seduce underage teenagers
- ...21 more annotations...
-
Cool summary of an article by Liz B. Davis -- Liz took the article and extracted the most valuable bits to her using google Docs. This methodology is fascinating, but even moreso the fact we may all begin doing this together with Diigo.
-
This research article has the facts about sexual predatory behavior.
Digital Lifestyle Youth Culture Profile Report 2008 - 0 views
-
For example, miniDV cameras are not only among the new tools of self-expression, but the very act of creating personal videos with friends and creating events and key themes to shoot have become key aspects of entertainment in and of itself. To this generation, playing music via your cell phone, and movies and TV shows via your iPod are a given. Emailing is considered too old-school by many, whereas texting is outpacing cell phone calls. These things also go hand-in-hand with changes in online shopping patterns, top website preferences, communication and blogging patterns, and new habits for using social networks—not to mention the tremendous changes in preferred social networks and profile page usage patterns in general. These things are changing the paradigm of how the businesses of entertainment, communication, retail, marketing, advertising, and branding have been done in the past.
-
Unfortunately, as more companies pour big money into expanding their new media marketing components, as many people have discovered, the Field of Dreams theory (“if we build it, they will come”) certainly doesn’t apply when it comes to reaching savvy youth today. Popping up a site (or social network for that matter) no matter how cool it is means nothing if you can’t reach the market it’s intended for. This Report, therefore, also includes a great deal about how young people find out about new websites, communicate with others, and other forms of grassroots networking.
-
Overall, the Digital Lifestyle Youth Culture Profile Report 2008 not only reveals traits by target demographics, but also the growing generation gap occurring even within this generation.
-
[Market Research Report]
"Young people are the inherent trend leaders when it comes to new technology and usage patterns, and are the ones pushing forward the speed of change in communication and information technology. This Report reveals that it may be imperative for some brands to re-think strategies--even among progressive companies--if they are to reach youth culture effectively.
Teens Launch "Inconvenient Youth" Network - 0 views
-
he group held a three-day workshop on climate change Aug. 15-17 at Stanford University in Palo Alto, Calif. Eighty students from as far away as New York and Japan are learning how to educate others about global warming and what they can do to fight it.
-
Inconvenient Youth is a network founded and driven by a team of four teenagers based in Menlo Park, Calif. Their goal is to mobilize young people to educate their communities about environmental science and solutions using a youth-focused version of "An Inconvenient Truth."
-
Inconvenient Youth, a new non-profit, non-partisan network for and by teens has started recruiting and training young people to fight global warming, according to an Aug. 15 press release. Today the group launched with a three-day workshop on climate change at Stanford University attended by youth from around the world.
How teens use social network sites: Clear insights - 0 views
From MySpace to Hip Hop: New Media in the EveryDay Lives of Youth - 0 views
-
On April 23, 2008, public forum, "From MySpace to Hip Hop: New Media In the Everyday Lives of Youth," reported on the interim findings of the ethnographic project funded by the MacArthur Foundation, "Kids' Informal Learning through Digital Media," conducted by researchers at the University of California, Berkeley and the University of Southern California. This event addressed how digital technologies and new media are changing the way that young people learn, play, socialize and participate in civic life. The forum was presented by Common Sense Media, the MacArthur Foundation and the Stanford University School of Education.
Online Safety 3.0: Empowering and Protecting Youth - 2 views
-
Online Safety 3.0 enables youth enrichment and empowerment. Its main components - new media literacy and digital citizenship - are both protective and enabling. Ideally from the moment they first use computers and cellphones, children are learning how to function mindfully, safely and effectively as individuals and community members, as consumers, producers, and stakeholders. The kind of online well-being we identify as "online safety" isn't logically something completely new and different added on to parenting and the school curriculum.
Taking risky opportunities in youthful content creation. - 0 views
-
Taking risky opportunities in youthful content creation: teenagers' use of social networking sites for intimacy, privacy and self-expression.
The explosion in social networking sites such as MySpace, Facebook, Bebo and Friendster is widely regarded as an exciting opportunity, especially for youth.Yet the public response tends to be one of puzzled dismay regarding a generation that, supposedly, has many friends but little sense of privacy and a narcissistic fascination with self-display. This article explores teenagers' practices of social networking in order to uncover the subtle connections between online opportunity and risk. Reprints of the complete article are available for a fee from Sage Publishing.
How I Learned to Type - 0 views
-
"How I Learned to Type," was created by Diana Kimball and Sarah Zhang of the Digital Natives team. It takes a glance into how people of different ages learned one of the first skills every digital inhabitant needs - typing. Do you "peck" with two fingers, type in multiple languages at once, or have a typing teacher with a wooden leg? The people in "How I Learned to Type" do all this and more. Digital technology has become so ingrained in our lives that for digital natives, learning to type has become a ubiquitous experience, as memorable, say, as learning to read or ride a bike.
Video coverage of MacArthur Foundation's Digital Youth Project - 0 views
Online Civic Engagement Tools for Youth - 1 views
Digital Hero Book - 0 views
-
The Digital Hero Book Project aims to integrate hero booking into the learning activities of IT-enabled schools in Cape Town, South Africa, and other sites around the world, and put paper-based hero books into the digital arena. The project, currently in its pilot phase, will enable youth in these schools to create digital hero books, and publish them on this site
Exposed: Blog-Post Confidential - 0 views
-
[NYT Magazine, 5/25/08]. Examination of why people "overshare" their personal information on the internet through the eyes of a 20-something woman who compulsively blogs. This is a fruitful article to seed a discussion of how teens express themselves digitally and the importance of privacy and self-regulation. It could also be paired nicely with the Youth Privacy site ( previously bookmarked by another group member) for discussion in a digital citizenship class.
Six topics are available as free downloads online:
Youth, Identity, and Digital Media Current Volume
Learning Race and Ethnicity: Youth and Digital Media
Digital Young, Innovation, and the Unexpected
The Ecology of Games: Connecting Youth, Games, and Learning
Digital Media, Youth, and Credibility
Civic Life Online: Learning How Digital Media Can Engage Youth